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- April 5, 1991
- PRO SET FOOTBALL version 3.4
-
- ** R E G I S T R A T I O N **
-
- If you register your copy of the game for $15, you get an immediate
- upgrade to the full version of the game; with 1990 NFL rosters,
- 72 other teams, and instructions for creating your own teams.
- Let me know if you want a 3.5 or 5.25 inch disk.
-
- Ed Hagen
- 3835 Onyx
- Eugene, OR 97405
-
- INTRODUCTION: This program is designed to be played by any
- reasonably knowledgeable football fan without any instructions.
- By all means, go ahead and play the game without reading further.
-
- This is both a game and a simulation. That is, it is meant to be
- fun to play, and at the same time be an educational simulation of
- football. Any time those goals conflicted, I opted for game over
- stipulation. Still, the teams and players will perform a lot
- like their real life counterparts.
-
- HARDWARE REQUIREMENTS: This program will run on any moderately
- equipped PC: hard disk or floppy, color graphics or mono.
- FOOTBALL.EXE and FOOTBALL.DAT must be kept in the same
- subdirectory.
-
- The game uses a light bar menu system similar to that used in
- Lotus 1-2-3. Choices can be made in two ways. You can use the
- right and left arrow keys to highlight your choice, and then
- press <Enter>, but it is faster to press the capitalized (usually
- first) letter of the choice. A one line explanation of the
- highlighted choice appears below the menu line. These selections
- can be made in rapid fire order. For example, pressing SM will
- select a Split backs formation, Medium pass.
-
- Use the menus to select a college or pro game, and the teams.
- The teams are selected by using the up and down arrows, and
- pressing <Enter>. Visiting teams get a slight disadvantage
- during the game just as visiting teams have in real life.
-
- The next menu sets the background screen color. The default
- color is monochrome. This is a good choice for LCD laptops and
- TTL monitors. Blue is usually the best choice for color systems.
- You can also change colors during the game. The foreground
- colors are dictated by the teams colors of the selected teams;
- green for the Oregon Ducks, purple for the Washington Huskies,
- and so on.
-
- There are three modes of play for each team. "Human" means that
- the player makes both the offensive and defensive calls.
- In "Computer" mode, the computer makes all the calls. In "Mix"
- mode, the player makes the offensive calls, and the computer
- calls the defenses. "Mix" mode works well in head to head games;
- the players can conduct extended drives without having to hand
- the keyboard back and forth.
-
- Just for fun, the computer will determine a point spread and
- "over/under." If you do not know what these gambling terms mean,
- good for you! Your ignorance has saved you many dollars.
-
- RUNNING THE OFFENSE: The first choice you make is your offensive
- formation:
-
- OPPOSITE: The fullback lines up behind the quarterback, and the
- halfback lines up opposite from the tight end. This is a
- completely vanilla, standard offensive formation. All plays work
- OK from this set.
-
- SPLIT BACKS: This is a fairly standard offensive formation, with
- the two running backs "split" apart behind the quarterback. This
- makes them more effective as pass receivers. Consequently, you
- gain a little edge on short passes, and lose a slight edge in
- power runs.
-
- I FORMATION: Another standard set. Backs are well placed for
- sweeps, not so well positioned as pass receivers. Once again, we
- have a small trade off: better sweeps, weaker short passes.
-
- DOUBLE TIGHT END: Two tight ends for power running. Very poor
- passing formation.
-
- DOUBLE WING: Good for passing, poor for running.
-
- SHOTGUN: Excellent for passing, terrible for running.
-
- Next, you select a play. When your opponent selects a defense,
- the defensive player can see your formation, but not your play.
- This is true even when you are playing against the computer. You
- should practice some degree of deceit, occasionally using
- formations to influence the defense.
-
- EXAMPLE: You have the ball, second and 13. The computer is
- handling the defense. It makes little sense to line up in a
- running formation and pass; given the down and yardage, the
- computer is unlikely to take the bait. A better selection would
- be to run a draw or sweep out of the double wing, hoping to catch
- the computer playing for the pass, or to throw strength against
- strength, and throw a medium pass out of the shotgun.
-
- EXAMPLE: You have the ball, first and goal at the two. You
- could certainly choose to go into a double tight end formation
- and slam it up the middle, but the defense will be laying for
- that. A better call might be to line up in a split back
- formation and throw a short pass.
-
- Th defenses:
-
- GOAL LINE: This is an all out attempt to stop the run, good for
- goal line stands. If the other side passes, you get pretty good
- pressure on the quarterback, but terrible pass coverage.
-
- INSIDE CHARGE: This is particularly effective against the dive,
- and you get a good pass rush. Otherwise very vulnerable to the
- pass.
-
- FLEX: This is a reacting defense that chokes out draws and
- sweeps. Almost no pass rush at all, so it is weak on pass plays.
-
- STANDARD: A standard, vanilla set without pronounced strengths
- or weaknesses.
-
- NICKLE: An extra defense back makes this a strong pass defense,
- poor run defense.
-
- PREVENT: Two extra defense backs for maximum pass defense.
- Terrible against the run.
-
- DOG: One of the linebackers takes off after the quarterback.
- This gives you a strong pass rush. Longer passes are harder to
- complete, but screens and short passes can go for big yardage.
-
- BLITZ: Two linebackers rush the quarterback, for an even
- stronger pass rush, and greater vulnerability to screens and
- short passes.
-
- Several options are available by pressing M for Misc during the
- game. You can change the background colors and the player mode.
- You can turn the sound effects on and off. You can look at the
- game statistics and check the scouting reports. You can even
- bench your quarterback.
-
-
- ** R E G I S T R A T I O N **
-
- If you register your copy of the game for $15, you get an immediate
- upgrade to the full version of the game; with 1990 NFL rosters,
- 72 other teams, and instructions for creating your own teams.
- Let me know if you want a 3.5 or 5.25 inch disk.
-
- Ed Hagen
- 3835 Onyx
- Eugene, OR 97405
-